Portfolio Piece

FutureFunds

UX Critique, Redesign & Usability Testing Plan — Desktop & Mobile

Client
FutureFunds (hypothetical client) — financial planning for young professionals
Project type
Landing page UX audit, redesign, and usability testing plan
Role
UX/UI designer
Scope
Desktop + mobile landing page, including an interactive financial calculator and appointment scheduler
Timeline
3 weeks
Tools
Figma (design), PowerPoint (presentation deck)
Context
School project, framed as a developmental critique of a junior designer’s first-draft wireframes
FutureFunds redesigned desktop landing page — hero, services, and interactive calculator
Redesigned desktop landing page — hero, services, and the interactive calculator

Overview

FutureFunds is a hypothetical financial-planning client built for a clear audience: young professionals just starting to earn real money, who need help with debt repayment, investing, and retirement planning. The brief was framed as a developmental exercise — an intern’s first pass at the landing page had run into real usability problems, and the job was to diagnose exactly what was going wrong, then deliver a corrected, production-ready version for desktop and mobile, complete with a working financial calculator and appointment scheduler. The full project, from critique through a usability testing plan, took three weeks in Figma.

The Starting Point — A UX Critique

Before redesigning anything, the first step was a structured heuristic critique of the original wireframes — naming exactly what was breaking down and why, across six categories grouped into two sets of three.

The original FutureFunds wireframes under review
The original wireframes under review

User-centricity, consistency & hierarchy

  • User-centricity — the designs didn’t address the target audience’s needs or anticipate real user behavior, creating friction from the first screen
  • Consistency — mismatched components, scattered type sizes, and unpredictable UI patterns broke the visual flow
  • Hierarchy — the appointment scheduler sat at the very top of the page, before visitors even knew what the company offered

Context, efficiency & cognitive load

  • Context — no cross-device responsiveness, which made the site effectively unusable on mobile
  • Efficiency — unlabeled buttons, ambiguous arrow icons, and roundabout navigation slowed every task down
  • Cognitive load — an overloaded consultation form demanded heavy personal information upfront, adding unnecessary stress

The Redesign — Desktop

The rebuilt desktop layout reorders the page around how a first-time visitor actually thinks: understand what the company does, see the services, try the interactive tool, then trust it enough to book a consultation. That new order — Hero → Services → Interactive Financial Visualizer/Calculator → Testimonials → Blog → Scheduler — answers the hierarchy problem from the critique directly.

FutureFunds desktop — testimonials, blog, and consultation scheduler
Desktop — testimonials, blog, and the consultation scheduler

Key branding & UI enhancements

  • Applied the official brand palette: #23C686 green for primary elements and actions, #333333 charcoal for layout structure and text
  • A clean, modern value statement placed directly in the hero instead of buried further down the page
  • Scheduler moved to the end of the page, so visitors are asked to book only after they understand and trust the service

The Redesign — Mobile

The mobile version isn’t a shrunken desktop page — it’s rebuilt around what a phone actually needs: one column, thumb-sized targets, and a hidden secondary navigation. That directly answers the original context problem, a site that broke entirely on small screens.

FutureFunds mobile — hero and services
Mobile — hero and services
FutureFunds mobile — calculator, testimonials, and scheduler
Mobile — calculator, testimonials, and scheduler

Key enhancements

  • Multi-column layouts condensed into a single, unified vertical stack
  • A hamburger navigation toggle hides secondary links and frees up small-screen space
  • High-contrast #23C686 green primary actions, sized for thumb interaction
  • Proportionately scaled typography that keeps strong readability against a clean backdrop

Cross-Device UX Standards

Designing the same page twice — once for a mouse, once for a thumb — meant being explicit about how the two contexts actually differ, rather than just scaling one layout down for the other.

Screen real estate
Desktop: ample space for side-by-side, multi-column sections
Mobile: focused, stacked single-column streams that minimize horizontal scrolling
Interaction model
Desktop: precise hover animations and small cursor targets
Mobile: large, finger-friendly touch targets that prevent misclicks
Context of use
Desktop: stationary browsing, long-form reading, and heavier interaction
Mobile: fast, on-the-go browsing that needs immediate scannability and minimal input friction

Accessibility Standards Checklist

Accessibility was treated as a checklist to build against, not an afterthought to test for once the design looked finished.

Checklist

  • Buttons & links — descriptive text labels replace blank or icon-only buttons
  • Typography — a clear semantic scale (H1, H2, H3) for screen-reader parsing, with body copy at 16pt or larger
  • Color & contrast — #333333 charcoal on light backgrounds tested against WCAG AA; color is never the only signal of a system state
  • Forms — persistent input labels replace temporary placeholder text, so fields stay clear after a user starts typing

Why Figma

Figma was the right tool for this stage for three reasons: it supports high-fidelity realism for testing exactly how a branded component like the green primary CTA should behave; its component and instance system keeps elements identical across the desktop and mobile canvases without rebuilding them by hand; and its live, shared workspace makes it easy to pass critique back and forth between a senior reviewer and a junior designer.

Usability Testing Plan

The redesign wasn’t the end of the process — it shipped with a full plan for testing it against real users before calling it finished.

Scope & goals

  • Testing scope: header navigation, landing page readability, ease of using the financial visualizer, and appointment form submission speed
  • Participants: 5–9 targeted users aged 25–35, matching the core young-professional persona
  • Staff & tools: one primary moderator, using remote testing software with video and screen capture
  • Primary goals: quantify time-on-task, measure completion rates for key paths, and establish user trust ratings

Script outline

  • Phase 1 — Welcome & setup: frame the session as testing the layout, not the participant, and ask them to think out loud
  • Phase 2 — Task-based prompts: e.g. “Walk me through how you’d locate and use the financial visualizer to test different savings rates”
  • Phase 3 — Debrief: e.g. “What was the easiest part of this layout? Did you feel comfortable sharing information on this page?”

Bias mitigation

  • Iterative optimization — feedback loops turn raw usability metrics directly into structured layout updates
  • Analysis bias — behavior is scored against standardized rubrics and cross-checked with recorded screen sessions
  • Response bias — neutral, open-ended prompts (“walk me through your experience with that tool”) instead of leading ones (“was that green button easy to see?”)

Next Steps

Immediate action items

  • Deploy the finalized usability test using the high-fidelity, branded Figma mockups
  • Sort participant feedback systematically and adjust layout decisions to match

A user-centered mindset going forward

  • Run user interview research before drafting early layout structures
  • Build in user-testing touchpoints at every project milestone
  • Run ongoing compliance checks against the brand guide and the accessibility checklist

Reflection

What set this project apart from a typical redesign was starting with a formal critique instead of jumping straight to visuals. Naming exactly which heuristics were failing — hierarchy, cognitive load, consistency — before touching Figma made every later decision traceable back to a specific problem, rather than a vague sense that the original “looked bad.” Writing the usability testing plan alongside the redesign also kept the project honest: the work isn’t done because it looks polished, it’s done once it’s been tested against the users it was built for.